
the materials for the house are now done i used several different materials on different parts. i used a tile texture jpeg on the roof a door texture jpeg for the main door and a different one for the garage a brick one for the fences and a metal one for the gate. the ground is a mixture of a pebble texture and a grass texture. the windows were taken from the pictures of the house this is based on. i also added Christmas lights which are flattened spheres with a self illuminating material on. i also added different lights i used a free directional light in each of the front windows with the range severely reduced and given an orange glow to look like warm inviting light from the windows which is the reason that the picture is all lit up but in the render it looks fine. i also used a free directional light over the whole scene with the colour changed to be very dark so it looks like nighttime while still being able to see everything. the next stage is the camera work.

the materials for this scene were a lot easier to sort of as i only needed a dark wood texture for the table and chairs and wallpaper for the wall and a carpet for the floor. apart from this i have added two omni lights in the air to give enough light in the room. the next stage is the camera work.

the materials for this scene were a little harder as i had to make three of them using photoshop by using coloured boxes in different ways saving them as a jpeg and importing them as materials. the grass in this scene is the same as in the house scene and the sky is a gradient ramp given certain specifications as agreed upon by the whole group so we all have the same sky. i also included a free direction light and a spot light one of which was for daylight and the other for nighttime light as the beginning of this scene is daytime and the end is night. the next stage for this is animating the balloons and lights to make them look like they are flying.
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