
i have completed modeling the two scenes in three parts the first is to the left is the house scene this was done by creating a box and stretching and extruding different polygons and vertexes until it was the right sort of shape this was repeated on the fence and the gate. with the gate to make the wholes i just deleted every other polygon on the front and back. the next stage is applying the materials.

this is part two of the house scene. the walls and floor are just planes but the table and chairs were made by me this was done in much the same way as the house taking a box and extruding and pulling the vertexes about until they were the right shape. i then highlighted the legs of the table and used the MSmooth tool to give them a nice smooth pattern just like the legs on a real table. i also modeled the jam jar and toast on a plate on the table the jam jar was a cylinder with the polys edited and then turbosmoothed. the plate is a flattened sphere and the toast was just flat boxes. again the next stage is to apply the materials.

this scene is the balloon scene this was made first by creating a huge plane for the ground and a cylinder for a horizon. i then used the softselection tool to make a general terrain look to the ground. after this i moved on to the balloons which started off as spheres which i pulled into the balloon shape and then pulled the bottom up into the balloon so it looks like its hollow i then moved on to the basket which was just a box with the middle pushed in and the ropes are just cylinders. the lights in the balloons are omni lights with the limits the light can reach only to the outside of the balloons and given and fire like colour so it looks like the burner inside is on. the next stage is the materials.
No comments:
Post a Comment